version 1.185

released 09 July 2017

What's new:

  • improvement: Texture to vertex color
  • improvement: Export mesh only

version 1.18

released 11 June 2017

What's new:

  • improvement: UV Scale
  • improvement: Voronoi sprite slice
  • bag fix: on macOS, sprite image was not shown if path contains backslash ("\")

version 1.173

released 2 June 2017

What's new:

  • improvement: ASCII format added in FBX export settings
  • bug fix:  on Windows sprite cannot be exported as FBX, COLLADA, OBJ format if export path contains non-ASCII characters

version 1.16

released 17 April 2017

What's new:

  • bug fix: load image data fix in macOS version
  • bug fix: preview was not updating correctly after editing the multi-selected property
  • bug fix: explorer was not updating correctly after Load / Reload project

Know issue:

  • Exported mesh as UNITY_SPRITE can not be imported in Unity 5.6 

version 1.15

released 20 March 2017

What's new:

  • Manual Activation support

version 1.14

released 05 March 2017

What's new:

  • Sprites bigger then 2048 x 2048

version 1.12

released 02 February 2017

What's new:

  • GIF animation support
  • Bug fixes

version 1.00

released 24 January 2017

What's new:

  • Spine animation ( exported as json ) atlas repack
  • Import TGA, PSD
  • Export atlas to TGA format
  • Export sprites mesh to OBJ format
  • Export as single file
  • Bug fixes

SpriteUV download archive

From this page you can download the previous versions of SpriteUV . Please note that there is no backwards compatibility. Projects made in SpriteUV2 will not open in SpriteUV and vise versa.