version 1.50

released 01 Septeber 2018

What's new:

New features :

  • Spine atlas attachments shape modifications.  Tutorial...
  • Spine multi page support
  • Simple Tessellation option is divided into two property (Inner iterations, Contour iterations)
  • UV Layout property when "Mesh only export" is active
  • New suvObjJSON format in JSON mesh format with .suvobj extension 

Improvements :

  • Electron has been upgraded to 2.0.2 version
  • Cursor position based smooth zoom in preview window
  • Drop menu instead of text field for Material and UV set in FBX item inspector 
  • SHIFT+A changed to CTRL+SHIFT+A
  • FBX 2019.0 support

Bug fix :

  • bug fix: UV scale bigger 0.7 generates unexpected results 
  • bug fix: In some cases FBX file produce "No item to repack" error
  • bug fix: Overall stability has been improved

version 1.22

released 09 December 2017

What's new:

  • bug fix: FBX UV repacking issue. If vertex coordinate Y is  1.0, then after repacking it becomes 0.0

version 1.21

released 10 September 2017

What's new:

  • bug fix: Spine JSON -> stuck on multi-paged atlas json load 

version 1.20

released 26 August 2017

What's new:

  • bug fix: Spine JSON -> some objects were missing
  • improvement: Premultiplied Alpha option in atlas export settings
  • improvement: Split alpha option in atlas export settings

version 1.19

released 17 July 2017

What's new:

  • improvement: Tight shape -> "Offset" property negative value support
  • improvement: Tight shape -> "Convex" property has changed to "Mode" with 3 options (CONCAVE, CONVEX, PIXEL)
  • improvement: Tight shape -> Alpha cutoff property

version 1.185

released 09 July 2017

What's new:

  • improvement: Texture to vertex color
  • improvement: Export mesh only

version 1.18

released 11 June 2017

What's new:

  • improvement: UV Scale
  • improvement: Voronoi sprite slice
  • bag fix: on macOS, sprite image was not shown if path contains backslash ("\")

version 1.173

released 2 June 2017

What's new:

  • improvement: ASCII format added in FBX export settings
  • bug fix:  on Windows sprite cannot be exported as FBX, COLLADA, OBJ format if export path contains non-ASCII characters

version 1.16

released 17 April 2017

What's new:

  • bug fix: load image data fix in macOS version
  • bug fix: preview was not updating correctly after editing the multi-selected property
  • bug fix: explorer was not updating correctly after Load / Reload project

Know issue:

  • Exported mesh as UNITY_SPRITE can not be imported in Unity 5.6 

version 1.15

released 20 March 2017

What's new:

  • Manual Activation support

version 1.14

released 05 March 2017

What's new:

  • Sprites bigger then 2048 x 2048

version 1.12

released 02 February 2017

What's new:

  • GIF animation support
  • Bug fixes

version 1.00

released 24 January 2017

What's new:

  • Spine animation ( exported as json ) atlas repack
  • Import TGA, PSD
  • Export atlas to TGA format
  • Export sprites mesh to OBJ format
  • Export as single file
  • Bug fixes

SpriteUV download archive

From this page you can download the previous versions of SpriteUV . Please note that there is no backwards compatibility. Projects made in SpriteUV2 will not open in SpriteUV and vise versa.