version 1.53

released 20 October 2018

What's new 1. 53:

bug fix : Mesh data can not be exported into drive root folder on Windows

bug fix : Custom Installation path is getting ignored on Windows


version 1.52

released 08 October 2018

What's new 1. 52:

bug fix : incorrect attachment offset in Spine animation if X or Y offset value is not present in a source file.

improvements: trimming trailing zeros for float values in exported JSON files.


version 1.51

released 09 Septeber 2018

What's new 1. 51:

bug fix crash or unexpected results in some cases when Tessellation: SIMPLE is being used


version 1.50

released 01 Septeber 2018

What's new:

New features :

  • Spine atlas attachments shape modifications. Tutorial...

  • Spine multi page support

  • Simple Tessellation option is divided into two property (Inner iterations, Contour iterations)

  • UV Layout property when "Mesh only export" is active

  • New suvObjJSON format in JSON mesh format with .suvobj extension

Improvements :

  • Electron has been upgraded to 2.0.2 version

  • Cursor position based smooth zoom in preview window

  • Drop menu instead of text field for Material and UV set in FBX item inspector

  • SHIFT+A changed to CTRL+SHIFT+A

  • FBX 2019.0 support

Bug fix :

  • bug fix: UV scale bigger 0.7 generates unexpected results

  • bug fix: In some cases FBX file produce "No item to repack" error

  • bug fix: Overall stability has been improved


version 1.22

released 09 December 2017

What's new:

  • bug fix: FBX UV repacking issue. If vertex coordinate Y is 1.0, then after repacking it becomes 0.0


version 1.21

released 10 September 2017

What's new:

  • bug fix: Spine JSON -> stuck on multi-paged atlas json load


version 1.20

released 26 August 2017

What's new:

  • bug fix: Spine JSON -> some objects were missing

  • improvement: Premultiplied Alpha option in atlas export settings

  • improvement: Split alpha option in atlas export settings


version 1.19

released 17 July 2017

What's new:

  • improvement: Tight shape -> "Offset" property negative value support

  • improvement: Tight shape -> "Convex" property has changed to "Mode" with 3 options (CONCAVE, CONVEX, PIXEL)

  • improvement: Tight shape -> Alpha cutoff property


version 1.185

released 09 July 2017

What's new:

  • improvement: Texture to vertex color

  • improvement: Export mesh only


version 1.18

released 11 June 2017

What's new:

  • improvement: UV Scale

  • improvement: Voronoi sprite slice

  • bag fix: on macOS, sprite image was not shown if path contains backslash ("\")


version 1.173

released 2 June 2017

What's new:

  • improvement: ASCII format added in FBX export settings

  • bug fix: on Windows sprite cannot be exported as FBX, COLLADA, OBJ format if export path contains non-ASCII characters


version 1.16

released 17 April 2017

What's new:

  • bug fix: load image data fix in macOS version

  • bug fix: preview was not updating correctly after editing the multi-selected property

  • bug fix: explorer was not updating correctly after Load / Reload project

Know issue:

  • Exported mesh as UNITY_SPRITE can not be imported in Unity 5.6


version 1.15

released 20 March 2017

What's new:

  • Manual Activation support


version 1.14

released 05 March 2017

What's new:

  • Sprites bigger then 2048 x 2048


version 1.12

released 02 February 2017

What's new:

  • GIF animation support

  • Bug fixes

version 1.00

released 24 January 2017

What's new:

  • Spine animation ( exported as json ) atlas repack

  • Import TGA, PSD

  • Export atlas to TGA format

  • Export sprites mesh to OBJ format

  • Export as single file

  • Bug fixes

SpriteUV download archive

From this page you can download the previous versions of SpriteUV . Please note that there is no backwards compatibility. Projects made in SpriteUV2 will not open in SpriteUV and vise versa.